CINEMA 4D Lighting and illumination training - Germany 27 October 2014
Do you want to meet me in person? No problem! I will be given my first english lesson as an official Maxon certified trainer. Location: Digital Art School, Augenpulver Company, Wiesbaden (Germany), 10 March 2014.
CINEMA 4D lights, a scene illumination, lights effects, global illumination technology, ambient occlusion effect, physicle camera settings and all these technologies subsequentions. It´s the main task of the CINEMA 4D lighting and illumination training. This special mid skill training is intended for every cg artist who needs to understand this very complex task and would like to achieve a perfect look of their visualisations and animations.
A perfect looking mesh, although well textured and componed inside your scene is really nothing without a breathtaking and perfectly prepared scene illumation. An Illumination is the key aspect of your scenes, it´s the key of a real life look of every CG scene. Illumination can raise up a very simple scene, however it can make a very complex scene look weak as well. There is no other so important CG technology task than lights and illumination. You definetely need to understand it.
However, we can help you with the task. We are offering a very complex training that will teach you all about the stuff of the task. You will learn how to build a perfect looking illumination, how to use the camera object, composition tag, special illumination effects and so on.
CINEMA 4D offers a huge variety of illumination approaches, rendering technologies and other settings, and it still grows with every CINEMA 4D release. The training will explain all of them and your vizualisation will look much better than before.
The training focuses on understanding of work with lights and lighting in general. Because not only lights can illuminate the scene. The scene can be also illuminated by the illumination areas, by a technology of global illumination, by ambient occlusion effect, by textures in 32-bit depth HDRi etc. There are many possibilities and the topic is very broad. And important.
The training will familiarize you with the lights. You'll find out what basic parts the light consists of in the 3D application, how to simulate natural light falloff, what types of shadows are the most realistic, or how to deal with overexposure, which arise in the resulting image. Options of a 3D application are much wider than those of the photographer. The photographer can not turn off the shadow by the light, you can. Or conversely, you can get a shadow from the "non-existent light". The possibilities of CINEMA 4D are huge.
The light may also deny basic rules. It can permeate space from anywhere and there is a need for further technology, which will remove objects from the scene again and will display them naturally. This technology is called Ambient occlusion and simulates the objects mutual contact shadowing. Despite the technological simplicity of the effect it can lead to excellent results.
The issue, however, you can solve quite differently. You can use the global illumination technology.
It is the most advanced technology, which can simulate the natural behavior of light as we know it from the usual environment. This means, the light is reflected and the other parts of the scene, that are otherwise hidden to direct light, are illuminated by the reflection. The light itself does not give us the option in a 3D interface, but global illumination does.
GI technology is very complex. We can use a variety of techniques, primary energy can be provided by lights, physical behaving illumination areas, physical sky, which illuminates the exterior scene at the moment, HDRI maps, special textures with high dynamic range, and so on. Technological options are very broad.
Who is the training intended to.
For all those who want to fundamentally improve the quality of their visuals by using standard illumination systems (lights) as well as advanced technologies. It is intended to users of all editions of CINEMA 4D, although the part dedicated to GI technologies is intended to users of version Broadcast, Visualize and Studio. Graduate of the training will use the gained knowledge in all possible uses of any type of visualization. The trainees should have a basic knowledge of the work in a program CNEMA 4D R15.
After the completion of the training the Graduate will have all essential knowledge regarding all scene lighting systems,and will be able to use them effectively and produce well-lit visuals.
A content list
1) Lights components (diffusion, shadow, specular) and a work with them
2) Ligth types and area lights shapes
5) Ligths parameters and advanced settings
6) Volumetric and visible lights
7) Lights noises
8) Lighting tool
9) Ambient light option, Environment object and an introduction of the Ambient Occlusion effect
10) Ambient occlusion effect, parameters and settings, using with standard lightsources
11) Ambient Occlusion effect and HDRi maps
12) Introduction to the Global Illumination effect, ideology behind
13) Global Illumination use, GI illumination planes
14) Physicle sky
15) HDRi maps GI usage
16) trainings: Lights – product shot, AO – HDRi GI sumulation, AO – product shot, AO – interiour lighting, GI (illumination planes) – product shot, GI HDRi – product shot, GI – interior illumination
17) Composition tag
18) Color mapping effect
19) Team render
20) MultiPass rendering