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Cinema 4D Everything Volume 2

I have released the SECOND video of the C4D EVERYTHING series. In this volume you will dive deep into the modeling features of C4D. Often modeling is done with simple 'push pull' techniques. Here you will learn to use deformers to create what you imagine. Deformers can be an extremely powerful tool in modeling. I walk you through an exploration of how deformers can speed your workflow and provide a non-destructive alternative.


Everything Volume 2

ZIP files contain tutorial files and all final states.

Time: 03:29:21

C4D R13/14 Prime

Price: 29,95 USD


Buy all 3 at discounted bundle price 79,95 USD!

Chapter Descriptions


It shows the main topic of the tutorial and there is a short summary of vol. 1 as well. (00:05:05)

Using Deformers


CINEMA 4D offers many really complex modifier objects and deformers. They can change the surface without its structure changing. All these deformers are animatable and we can always mix more deformers together. The second part of the lesson contains pretty interesting example of using simple deformers. (The auger object) 00:14:16


Deformers Extended

Deformers can be split into two groups. The first one contains deformers that use a bounding box. The main object is usually deformed inside the box (it can use up to three modes). The second group contains many various deformers with specific settings and the lesson demonstrates few of them. For example the wind deformer, Spline wrap, Spheriphy, Displacer, Camera, Collision, ExplosionFX, Mesh, Surface and Correction. The lesson shows other very important techniques and technologies as well like Vertex maps and Restriction tags. The lesson shows several very interesting examples of deformers using.  (00:21:14)


Tire Object Start

Advanced deformers use (first part). Deformers, generators and suitable workflow can generate very complex objects; like the bike tire for example. In this example you will see that you can prepare the simple mesh ONLY and almost everything else will be generated automatically. We will only prepare a 1/128 of the object and the state of the main pattern will be planar and very simple. (00:18:23)


Tire Extended

Advanced deformers use (second part finishing). The main pattern is mirrored by Symmetry object and the full length is generated by MoGraph Cloner object (there is showed an other way for users who don´t use the Broadcast/or Studio package as well). The Connect object connects all generated parts together and the deformer places into the tire shape. Object is fine tuned by standard polygon modeling and it is based on the selection tags technology. (00:14:09)


The Wheel Conclusion

The tire valve is prepared in this part by standard polygonal modeling and the tire object is improved by other parametric objects and generators (00:19:59)



The common blueprint picture system in CINEMA 4D is robust. The lessons shows how to set the blueprint picture with many views directly in CINEMA 4D viewport, how to adjust the camera, objects settings, material settings and much more. (00:13:30)

The Bike Seat holder Object

The lesson demonstrates a bit more complicated planar modeling techniques (with openings etc) and settings based on Extrude NURBS object, splines and their subdivisions. We will use several new CINEMA 4D R14 features as well like Guides, improved planar work planes and much more. (00:24:50)


The Main Seat Plywood Object

The main state of the object is generated by ExtrudeNURBS object again, but the final state of the object is much more complicated and a deformer will solve the task again. (00:14:16)


Projection Modeling

Are you still missing something? In this case you can use an other important feature of CINEMA 4D – the complexity of the application. We can combine many techniques. CINEMA 4D, for example, does not have a specific tool to project an object to other surface. But there is a tool for the spline. We will use the specific spline tool for a polygonal object and we will connect these two different objects by XPresso – node based system of CINEMA 4D. (00:09:46)

General Construction Practices

The previous lesson demonstrate the common projection system that we will use, but we must prepare an object that will be projected first. This object must be prepared very cleverly, because we need to adjust it more later. The lesson shows how to prepare the main side of tech bike construction, the object suitable for the projection and suitable for handily fine tuning (and UV mesh) as well.  (00:17:11)


Fine Tuning Thicknesses

Object projection, thickness, connecting and fine tuning of the side. The original object is made from the plywood. The edge of the object has a rounding. Openings for screws are soft as well and other details make the object really life-like. In case the object is prepared well, we will be still able to finish the look of the projected mesh and get an absolutely perfect result. (00:16:58)


Summing Up

The last generated object of the bike construction is made in this lesson. It uses the spline, generator and other deformers as well, because the object must be restricted in one direction in according to other parts of the bike. We will complete all parts of the bike we have prepared already and show all ways we can use. The easiest Copy/Paste way, The Merge command and the most powerful system – an Xref object.

ZIP files contain tutorial files and all final states.

Time: 03:29:21

C4D R13/14 Prime

Price: 29,95 USD


Buy all 3 at discounted bundle price 79,95 USD!



Cinema 4D Everything Volume 3


Cinema 4D Everything Volume 1